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Change Log for 1.03 patch

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Change Log for 1.03 patch Empty Change Log for 1.03 patch

Post by roguetrooper Wed Aug 05, 2009 8:15 am

So here's the details for the new upcoming patch wether its any good or not we shall see:

CHANGELOG:
———-

Engine
——

* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor – civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player’s tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning ‘limits’ did not work with TrackIR
* Fixed: MP client frozen in Receiving… screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign

Missions
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* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not not safe
* Improved: Eye for an Eye in Scenarios

Data
———

* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus"
roguetrooper
roguetrooper
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